Oddin.gg, a betting data provider for esports operators, has released its annual esports betting report for 2025, covering five disciplines: CS2, Dota 2, League of Legends, VALORANT, and MLBB. The report is based on data from its proprietary partner network.
The median growth in betting volume across all disciplines was 23% year-over-year (YoY), while the number of bets increased by 31% YoY. Here are the key insights:
Mobile Legends: Bang Bang (MLBB)
- 41% β betting volume
- 62% β number of bets
- 72% β live bets
- Map winner is the most popular bet (50% of all bets)
- $19 β average bet on M6 World Championship (the largest tournament of the year)
League of Legends
- 32% β betting volume
- 46% β number of bets
- 79% β live bets
- Map winner is the most popular bet (42% of all bets)
- $89 β average bet on Worlds 2025 (166% YoY)
CS2
- 30% β betting volume
- 23% β number of bets
- 75% β live bets
- Map winner is the most popular bet (39% of all bets)
- $47 β average bet on StarLadder Budapest Major
Dota 2
- 12% β betting volume
- 31% β number of bets
- 86% β live bets
- Map winner is the most popular bet (51% of all bets)
- $32 β average bet on The International (17% YoY)
VALORANT
- 10% β betting volume
- 18% β number of bets
- 73% β live bets
- Map winner is the most popular bet (40% of all bets)
- $54 β average bet on Champions 2025 (21% YoY)
Oddin.gg analysts note a shift in bettor interest from tournaments to teams and players. In CS2, betting markets on individual players grew to 80% between majors. In Dota 2, combined markets increased fourfold YoY.
CS2 remains the most commercially reliable discipline for bookmakers, while MLBB has made its debut in the Oddin.gg report.