The Malta Gaming Authority (MGA) has published its annual report and audited financial statements for 2025. This report covers both the land-based and online segments, summarizing the regulatory work conducted by the authority. MGA also emphasizes its commitment to smart regulation, leveraging artificial intelligence.
Key data regarding the online segment includes:
- Licenses: 171 B2B licenses by the end of 2025 (up from 68 in 2018) and 131 B2C licenses (11% year-on-year increase).
- Players: 13.8 million active gaming accounts on MGA licensee sites in 2025 (65% year-on-year), with the regulator attributing the decline to operator migration and regulatory changes in various jurisdictions. There were 9.3 million new registrations and 4.1 million new active accounts in 2025 (75% year-on-year). The player demographics show 59.9% male, 19.3% female, and 17.6% unspecified. The largest age group is 35-54 years old at 37.8%, followed by 25-34 years at 33.8%.
- Revenue and Employment: €38.2 million collected in taxes and fees (11% year-on-year), with 10,115 people employed in relevant online companies in Malta (1.8% year-on-year).
- GGR Shares by Game Type: 78.9% from online and live casinos (up 9 percentage points year-on-year), with slots accounting for 88.7%. Sports betting represents 14.5% (up 11.1 percentage points year-on-year), with football making up 76.9%. User-to-user games account for 6.6% (up 2 percentage points year-on-year), with poker comprising 90.9%.
- Responsible Gaming: 900,000 self-exclusion requests from players in 2025 (74.5% for a specified period, 25.5% indefinitely).
The sector's added value is estimated at €1.42 billion, representing 6.3% of GDP, encompassing land-based casinos, gaming halls, lotteries, and online B2C companies, including those not licensed by the MGA. B2B companies are not included in this figure and are accounted for separately.