DATA.BET has released its annual report, the Sportsbook Report of the Year 2026, featuring analytics on esports, sports, and virtual sports for the year 2025. The iGN editorial team highlights several key findings:
Cross-product players show significant advantages over casino-only players:
- LTV: Up to 4x higher
- Average deposit size: 40% larger
- Weekly sessions: 350% more
- Revenue without additional acquisition costs: 12% higher
User engagement distribution across esports disciplines:
- 42.7% - CS2
- 28.3% - Valorant
- 17% - League of Legends
- 10.2% - Dota 2
- 0.6% - Rainbow Six
Growth of StarLadder Budapest Major 2025 compared to the previous CS2 major, Perfect World Shanghai Major 2024:
- 210% - GGR
- 203% - Active users
- 149% - Turnover
- 148% - Number of bets
Share of semi-pro matches in the Valorant segment for 2025:
- 89.1% - Number of events
- 43.3% - Turnover
- 43% - Profit
- 35.7% - Number of bets
Betting distribution by sports (June–December 2025):
- 39.2% - Football
- 18.9% - Tennis
- 18.5% - Basketball
- 8.6% - Table Tennis
- 6.8% - Others
- 4.2% - American Football
- 3.8% - Baseball
Distribution of events and margins in sports by tiers:
- 38% - Low-tier
- 36% - Top-tier
- 26% - Mid-tier
Volume distribution in virtual sports:
- 89.2% - e-football
- 10.5% - e-basketball
- 1.2% - e-hockey
According to the head of the esports division at DATA.BET, low-tier events account for up to 30% of the company's profits in esports due to their extensive match coverage.
DATA.BET's data shows that low-tier events in sports form the largest share of the total match volume due to their higher frequency and even distribution throughout the season. Top-tier tournaments concentrate around peak periods.